A downloadable game

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In a world...

where the sun sets at plot speed over a city where the neon lights are as bright as the explosions illuminate the night sky, the stage is set for dudes who don’t know the meaning of backing down. We hear Synthwave and watch a muscle car rip through the streets, as gunfire erupts from the open windows, and the driver gets directions from someone in a chair typing on two keyboards at once.

It’s just another day for a Badass Dude.

Badass Dudes is a tabletop role-playing game for you and 2-4 players using a handful of six-sided dice based on the Entropy Engine currently in the works. It is still being tested and may be updated as rules change.

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Click download now to get access to the following files:

Badass Dudes.pdf 1.8 MB
Badass Dudes_PF.pdf 606 kB
Badass Dudes (phone).pdf 1.5 MB

Comments

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(+1)

Any chance you'd provide a brief gameplay example? Like a scene or something.

(2 edits)

Sure! I cut down on the narrative, but here are the basics of an action.

GM: You're atop a mag-train, the man facing you down throws his knife from one hand to the other, then dashes forward to stab! <Bad Dude with a Knife [4]>

PC: I snap my focus to him, try to block it, and knock him down!

GM: Sounds like you want to Kick Ass! Good thing you're a Cool Dude, so your pool is 3d6.

PC: Oh, I want to make sure this works, so I will spend 4 Juice to get +2d.

GM: That brings it up to 5d6, pretty good! This is pretty dangerous, a knife fight on a moving train - let's say it's danger 2.

PC: Ok, I rolled a 6, 5, 3, 3, and 2.

GM: The 5 and 6 count as hits, so reroll those. You've got 2 hits and one explosion so far. You already beat the danger.

PC: I got 5 and 1. That's 3 hits so far, and a second explosion! I rerolled the hit and got a 2, so that's it. I got 2 Juice back though!

GM: 3 hits, that's great! You get him down to [1], how does it happen?

PC: I use his momentum against him and slide to the side so he stabs the air, and I knee him in the stomach!

GM: He turns around, furious, and starts slashing wildly at the air. Danger 2 again.

PC: I'm going to Kick Ass again, but I'm feeling confident, so no Juice this time. 3d6... 1 hit, I got 6, and two 4s. I rerolled it and got 2. 1 hit, 1 explosion.

GM: Oof, didn't avoid the danger there, but enough to get rid of him and earn another juice. How do you do it?

PC: Ok, with him swinging as wildly as he is I back up and keep dodging, hoping for an opening. I back closer to the edge but don't get a shot until I'm on the very edge. He lunges too far and we both go over the edge.

GM: You hang on to the side rail, and see the dude plummet to the neon markets below. Mark off 1 HP. You're on the edge, and you see a tunnel coming, better get out of there quick!

(+1)

Oh my gosh! Thanks for much! I was having trouble wrapping my head around the mechanics but I think I get it now. Gonna give it a try for sure. I LOVE the  directionyou went with for the art. It's super cool. I normally go for the printer-friendly options but when I saw that 80s or early 90s style - I was like, "This needs to be in my binder in all it's glory. Thanks again!

No problem, I'm glad you like it!